Virtual Playing Orchestra

Virtual Playing Orchestra: “It covers all the needs” – vitalker

[Downloaded 75,823 times since version 1.0 – Nov 3, 2016]

This is a full, free orchestral sample library featuring section and solo instruments for woodwinds, brass, strings and percussion. Click the buttons below to learn more, to download the library and to hear a few compositions using the free sounds that are available.



Download Virtual Playing Orchestra 3.2.1.1

Virtual Playing Orchestra consists of 2 parts: wave files and scripts. These two things work together. The scripts configure the use of the wave files. You need to download the “Wave Files” plus at least one of the “Standard Orchestra” sfz scripts or the “Performance Orchestra” sfz scripts (depending on how you want to control the sounds) then unzip each zip file in the same place and in the same way as you did with the wave files, or wherever your DAW (digital audio workstation) can find the files you unzip. Either way, all .zip files need to be unzipped in the same place and in the same way (i.e. extract the .zip files into the same sub-directory, “Virtual-Playing-Orchestra3” for example).

IF YOU ARE ASKED IF YOU WANT TO OVERWRITE EXISTING FILES, SAY YES.

DOWNLOAD WAVE FILES

Wave Files

[ Version 3.1 – June 12, 2018 ]
(works with sfz scripts version 3.1 -> 3.2.1.1)
download virtual playing orchestra wave filesThe Wave Files download contains the raw sound of each instrument.

[ Download (603 MB) ] [ Change Log ]

PLUS ONE OR BOTH ORCHESTRAS

Sfz Scripts

Sfz scripts map the raw sounds from the wave files to MIDI notes and also shape and enhance the sounds.

Standard Orchestra

[ Version 3.2.1.1 – April 24, 2020 ]
(still works with wave files version 3.1)
download virtual playing orchestra standard scriptsThe Standard Orchestra uses key velocity (how fast you hit a key on your MIDI controller) to control the volume. Articulations (sustain, staccato etc) are placed in different tracks or are selected via key switches. Most virtual instruments work this way.

[ Download (547 KB) ] [ Documentation ] [ Change Log ]

Performance Orchestra

[ Version 3.2.1.1 – April 24, 2020 ]
(still works with wave files version 3.1)
download virtual playing orchestra performance scriptsThe Performance Orchestra uses the MOD wheel to control volume (some professional sample libraries work this way). Key velocity (how fast you hit a key on your MIDI controller) selects the articulation (sustain, staccato etc) while still slightly affecting the volume. The performance .sfz file names contain the string “-PERF”.

Video Demo of how to use the Performance Orchestra

[ Download (360 KB) ] [ Documentation ] [ Change Log ]

 

 

[Comments and questions down below]


What Is Virtual Playing Orchestra?

Virtual Playing Orchestra is a free orchestral sample library, in sfz format, that attempts to emulate multiple articulations of the solo and section instruments from a full orchestra using the best free samples from Sonatina Symphonic Orchestra, No Budget Orchestra, VSCO2 Community Edition, University of Iowa, Philharmonia Orchestra and extra free samples from Mattias Westlund, author of Sonatina Symphonic Orchestra.

The plan was to start with Sonatina Symphonic Orchestra, add new samples from Mattias Westlund and samples from newly available sources that have recently become available to create what I would like to see from a Sonatina Symphonic Orchestra 2.0.

I’ve listened to every single sample that made it’s way into this library, and have done my best to replace any noisy samples, ensure each sample plays in tune, each note peaks at about the same volume and is panned in the center of the stereo field. I’m hoping this scrutiny will result in me being able to provide the best, most complete, free orchestral sample library.

Hear Virtual Playing Orchestra Perform

Morning of the Battle (by Battersby) *piano, taiko drums not included
Better Days (by Hennessey, Battersby) *piano, drum set not included
When I Get Over You (by Klassen, Battersby) *piano not included
>>> More music, blog posts on the home page <<<

 

Mod wheel doesn’t work? DAW support? How to use? Licensing? Cross Faded Brass? See the Frequently Asked Questions page:

Virtual Playing Orchestra FAQ

To install updates, just unzip the files in the same place and in the same way as your previous version, to upgrade to a new release. When asked if you want to overwrite or replace files, say yes. It is what you need to do to install a new version.

Features:

  • ALL sustain samples are looped. Use this power responsibly! These samples were not looped to create musicians with infinite lung capacity but instead were created because many of the samples were too short.
  • Section and solo instruments
  • Sustain, normal, staccato, accented articulations for all strings, brass, woodwinds
  • Pizzicato for all strings
  • Tremolo for all strings sections (plus tremolo for solo violin)
  • Articulations can be loaded individually or as part of a key switch patch (in the standard orchestra)
  • Articulations are selected based on how you play a note (in the performance orchestra)
  • Round robin for staccato strings to simulate up and down strokes of the bow
  • 2 velocity layers for trumpets, french horns, trombones
  • A light randomization of pitch and volume when repeating notes, like real players
  • All samples have been checked (and corrected if necessary) for tuning, panning issues
  • All samples volumes have been equalized so max volume is approximately the same value
  • All instruments are set to only play within their proper note range
  • All instruments (in the standard orchestra) include a general purpose articulation called “Normal-mod-wheel”. This is effectively a sustain patch with a fast attack, but the mod wheel reduces the rate of the attack, for the times when you don’t want the slower crescendo of the sustain patch, but you still want a sustained note.
  • General purpose patch for full string section (violins + violas + cello + bass in a single patch spread across the keyboard)
  • General purpose patch for full brass section (trumpet + french horn + trombone + tuba in a single patch spread across the keyboard)
  • General purpose patch for full woodwinds section (piccolo + flute + oboe + clarinet + english horn + bassoon in a single patch spread across the keyboard)

Requirements

  • REVERB! – These instruments are from multiple sources. To make them sound like they belong in the same room, and to make them sound more like real orchestral instruments, REVERB IS ESSENTIAL.
  • An sfz player. You load .sfz files (these control how the sound samples are to be used) into an sfz player (listed below), in order to play the chosen instrument.
  • Suspension of disbelief. With free orchestra samples, there are limitations. I tried to do the best, with the best samples that were available to me.

Supported Sfz Players

This library is known to work with the following .sfz players. It may work with others, but I don’t know. If I’m told it works with others, I’ll list them here.

Sforzando, Garritan Aria Player, LinuxSampler*, MuseScore, sfizz

* with LinuxSampler, in key switch patches, default selection of a sound (typically “sustain”) doesn’t automatically work. A key switch key must be pressed before any sound will play. Also, patches that use the MOD wheel (.sfz files with MOD or PERF in the name) may not work properly since linuxsampler apparently doesn’t permit any controller to control more than one parameter at a time however, I’ve been told that editing the .sfz files and replacing “gain_cc1” with “volume_oncc1” solves the problem. (thanks to Kevin Haines).

Installation

Unzip the downloaded files somewhere that your Digital Audio Workstation (DAW) can find them, then load whichever instrument .sfz file you want into your sfz player (like Sforzando) within your DAW.

You must unzip both the zip file for the .sfz scripts and the zip file for the .wav files to the same destination and in the same way (i.e. extract the .zip files into the same sub-directory, “Virtual-Playing-Orchestra3” for example). If you are asked to overwrite files, say yes. This library requires both downloads (one of the .sfz script downloads and the .wav download) to function.

If you have installed and unzipped the files correctly, you should have a sub directory called “Virtual-Playing-Orchestra3” containing folders like this:

Virtual Playing Orchestra - install directory

*** The “libs” directory must be present as shown in the picture above ***

The “libs” directory contains all the .wav sample files (the actual sounds of each instrument). The other directories contain the various scripts (which use the .wav files) for each orchestra section.

How to use

To use the instruments in this orchestral sample library, it’s necessary to have an sfz player. This is a plugin for your DAW (Digital Audio Workstation) that can read the .sfz files, load the .wav samples and play back a sound when a key is pressed on your MIDI controller. You will have to explore the .sfz player to understand how to load the .sfz files but one way, at least with the free Sforzando sfz player, is to simply drag and drop a .sfz file into Sforzando.

I’ve provided a few different .sfz variations for each instrument. There are SOLO files, where it’s the sound of a single player, there are SEC files for the sound of multiple players playing in unison. There are a few articulations (methods of playing) such as:

  • sustain – long held notes that start slowly
  • staccato – short choppy notes
  • normal MOD wheel – long held notes that start quickly but the MOD wheel can adjust how quickly the note starts
  • accent – an initial quick sound followed by a slightly delayed sustain
  • tremolo – for the strings only, this is similar to the sustain but the player shakes the bow back and forth while playing the note
  • pizzicato – for strings only, the player plucks the string
  • DXF – only available for trumpet, french horn and trombone in the standard orchestra, these patches use the mod wheel to control the dynamic cross fade between quiet and loud samples for a given note as the volume increases with the movement of the mod wheel.
  • KS – these are key switched patches. Rather than needing to load each of the above into a separate instance of a .sfz player, load a KS patch instead and use a special MIDI note to change which articulation will be used. Key switched .sfz file names are in the form KS-XX. The XX indicates where on a MIDI keyboard the key switches start. KS-C2 for example, indicates that pressing C2 will cause the sustain articulation to be used. See the documentation for the Standard or Performance libraries (links in the download area) to learn which keys select which articulation for each instrument

Special thanks to those who listened to the pre-releases and offered feedback: Mattias Westlund (from Sonatina Symphonic Orchestra), Otto Halmén (see his Youtube channel), Sam Gossner (from Versilian Studios) Michael Willis (responsible for debugging for LinuxSampler), bigcat1969, Robin, and I also want to thank those who help spread the word and recommend Virtual Playing Orchestra to people looking for a free orchestra sample library.

If you like this free orchestral sample library and you compose something with it, feel free to leave a comment down below with a link to your composition for others to hear.

Licensing

If you're using this free orchestral sample library to make music, then licensing is easy. You can do whatever you want with the music you make, even sell it commercially.

If you want to modify, repackage or redistribute the library, licensing is a little complicated since different licenses apply to different parts of the library (see the source sfz files and see below) but generally, you can safely copy, redistribute, modify whatever you want provided appropriate credit is given to creators of the content used or at the very least, link back to my site which gives credit to the creators of the various content of this sample library and that any derived samples or library is kept for personal use only or is given away for free.

I do not feel it is right to repackage and sell this library in part or in whole for profit. This library is free. The source material is free. Let's keep it that way.

For more complete licensing information see the Creative Commons licenses that apply to this library and the sources used to create this library. If there is any conflict between the license as found on the web site and what is included as part of the distribution files, the license on the Virtual Playing web site should be considered the most recent.

Here are the licenses for the individual libraries that were used as source material


Sonatina Symphonic Orchestra http://sso.mattiaswestlund.net/
Creative Commons Sampling Plus 1.0 license.


Mattias Westlund additional samples http://mattiaswestlund.net/samples/
Creative Commons Attribution-ShareAlike 3.0 Unported license


No Budget Orchestra https://github.com/ssj71/No-Budget-Orchestra
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)


VSCO 2 Community Edition http://vis.versilstudios.net/vsco-2.html
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication License


University of Iowa Electronic Music http://theremin.music.uiowa.edu/
"freely available"


stamperadam https://freesound.org/people/stamperadam/
Creative Commons 0


Philharmonia Orchestra http://www.philharmonia.co.uk/explore/make_music
Creative Commons Attribution-ShareAlike 3.0 Unported License

* Special Note: for anyone concerned about licensing of Philharmonia Orchestra samples, note the following clause in the Creative Commons License:

"No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits."

Which means this statement from the Philharmonia web site:

"The only restriction is they must not be sold or made available 'as is' (i.e. as samples or as a sampler instrument)."

... is nullified by their use of the Creative Commons License, although I'd argue that I'm not giving away any Philharmonia Orchestra content as samples nor as a sampler instrument. I'm giving them away as part of an orchestral sample library and I've processed all the samples anyway so they're not being given away "as is"

* UPDATE: It seems the Philharmonia Orchestra web site no longer shows the Creative Commons License, however quoting the license terms "The licensor cannot revoke these freedoms as long as you follow the license terms"

Here's an older version of the Philharmonia web site where the Creative Commons license was shown (scroll to the bottom of the page).

Philharmonia Orchestra from the Wayback Machine


260 comments on “Virtual Playing Orchestra
  1. Just wanted to take the time to say a quick “thank you”, that’s really awesome work here! Very very much appreciated!

    • Inside the .zip file that you can download when you click the link near the top of the page that says “download (603 MB)” (it’s right beside a picture of a sound wave) in the white box under the text “download wave files”

      After you unzip that file, the .wav files can be found in various sub directories under the path “Virtual-Playing-Orchestra3/libs”

  2. I’m confused. Where did I get this file from? ‘Virtual-Playing-Orchestra3-1-2-standard-scripts’ I downloaded this when I pressed the download button for the wav files.. 🙂

    • I’m assuming that’s a .zip file? I have no idea how it’s possible to get that file by clicking on the download button for .wav files. When I try the link for the .wav files, I’m always presented with a prompt to download “Virtual-PLaying-Orchestra3-1-wave-files.zip”. All I can suggest is to try again. I can’t currently see any way for it to be failing so there is nothing I can fix.

  3. Hi Paul,

    Musescore will be soon officially supporting dynamics on single notes, however it requires the support of the CC11 MIDI controller.
    I did a quick test with some SFZ soundfonds on their alpha release and it seems it’s not working.
    Do you have some inputs?

    Thanks a lot

    • All I can suggest is contacting the users or makers of Musescore. I don’t use it and I don’t know much about it.

      Sorry I can’t be helpful.

      • In the Musescore forum it was explained that Zerberus (their own SFZ synthesizer) doesn’t support the xfin_loccN and xfout_loccN opcodes, so you are correct… the ball is on their side…

  4. Just realized that the note G4 sharp for the “Cello SOLO sustain” does not last for 3/4. Can I fix it by myself in the sfz files?
    Thanks

    • I just tried the G#4 and all the other G# notes in “Cello SOLO sustain” and I heard them all last for as long as I held a key but I don’t know what “does not last for 3/4” means.

      • I meant for a half note with a dot. It seems to last only for a half note (tempo 50 BPM). I tried with other notes and each of them lasted for the whole duration.
        If you cannot reproduce it, is there a place in the sfz file where I can try some workarounds / fixes?

          • I just tried G#4 (and all the G# notes) in 1st violin SOLO sustain and it plays for as long as I hold the note. I don’t think anything in the sfz file will have any effect on this unless the .sfz file has been modified, for that note, to no longer recognize the loop point in the .wav file. This would mean that a “loop_mode=” statement had been added.

            What version of Virtual Playing Orchestra are you using? Can you also try this with a .sfz player instead of Musescore?

            There is one thing you might be able to try in order to fix this problem for yourself within the .sfz file. That’s to comment out the lines in the .sfz file that use the problematic sample (.wav file) and extend the range of an adjacent note (<region>) to cover the commented out note. When commenting out a <region> line in the .sfz file, be sure to comment out everything from the start of a <region> line you want to remove and the beginning of the next <region> line.

          • Thanks for your suggestions. ( I cannot see the reply button on your comment, so I do it here)

            Version 3.1 – June 12, 2018

            I will download Sforzando and give a try but it will take some time.

            I’ve commented out this line:
            // sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_Ab-PB.wav key=68
            tune=5
            volume=-1

            and modified the previous one:
            sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_G-PB.wav key=67 hikey=68 lokey=67

            but the sound stops before the end. I guess it lasts for its own sample duration (3 seconds) but not more.

          • the full lines in the sfz file:

            sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_G-PB.wav key=67 hikey=68 lokey=67
            // sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_Ab-PB.wav key=68
            tune=5
            volume=-1

          • AH ok, I guess the “region” tag is removed while I insert the comment maybe for security reasons… I thought I missed it in the C&P.

          • This:

            // sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_Ab-PB.wav key=68
            tune=5
            volume=-1

            … isn’t enough. It needs to look like this:

            // sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_Ab-PB.wav key=68
            // tune=5
            // volume=-1

          • Done as you suggested… I guess in the textbox there is a sort of carriage return.
            This change seems finally working:

            sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_G-PB.wav key=67 hikey=68 lokey=67 loop_mode=loop_continuous

          • I don’t understand why that one note was causing trouble for you, but I’m glad we were able to find a way to fix it.

  5. It seems that the new instruments, like bass trombone and contrabassoon are not working properly, at least for me. The old ones work just fine but these give following errors in Qsamples

    16:55:12.674 Channel 0 Instrument: “/opt/Virtual-Playing-Orchestra3/Brass/bass-trombone-SOLO-normal-mod-wheel.sfz” (0).
    16:55:12.683 Channel 0 MIDI map: 0.
    16:55:16.540 Channel 0 lscp_edit_channel_instrument: No instrument loaded to sampler channel (errno=100)
    16:55:16.545 Channel 0 Could not launch an appropriate instrument editor for the given instrument! Make sure you have an appropriate instrument editor like ‘gigedit’ installed and that it placed its mandatory DLL file into the sampler’s plugin directory.
    16:55:37.887 Channel 0 lscp_edit_channel_instrument: No instrument loaded to sampler channel (errno=100)
    16:55:37.892 Channel 0 Could not launch an appropriate instrument editor for the given instrument! Make sure you have an appropriate instrument editor like ‘gigedit’ installed and that it placed its mandatory DLL file into the sampler’s plugin directory.
    16:56:17.029 Channel 0 lscp_edit_channel_instrument: No instrument loaded to sampler channel (errno=100)
    16:56:17.040 Channel 0 Could not launch an appropriate instrument editor for the given instrument! Make sure you have an appropriate instrument editor like ‘gigedit’ installed and that it placed its mandatory DLL file into the sampler’s plugin directory.
    16:56:17.745 Channel 0 lscp_edit_channel_instrument: No instrument loaded to sampler channel (errno=100)
    16:56:17.753 Channel 0 Could not launch an appropriate instrument editor for the given instrument! Make sure you have an appropriate instrument editor like ‘gigedit’ installed and that it placed its mandatory DLL file into the sampler’s plugin directory.
    16:56:29.495 Channel 0 setup…

    • I’ll need a little more information. What version of the Virtual Playing Orchestra library are you using? Do the following work properly?

      “bass-trombone-SOLO-sustain.sfz”
      “bass-trombone-SOLO-staccato.sfz”
      “trombone-SOLO-normal-mod-wheel.sfz”

      I see that Qsamples is BETA software. Is there any chance you could try this with a different sampler to see if the new instruments work for you with a different sampler?

  6. For those having trouble with installation cause the instructions don’t help:

    extract the two main folders to your sforzando folder. Cut and paste the libs folder of the main folder containing the wav files INTO the main folder the folder with the sfz files to get it to look like the installation picture in the Installation section of the manual Paul made.

    This is if you followed the instructions and still getting an asset not found error.

  7. How can I use it with LMMS? It doesn’t support .sfz files, but I saw that other people connected LMMS with Virtual Plaxing Orchestra. What do I have to do to get this as a VST Plugin and use it like this?
    Thanks for everything!

    • I don’t have any experience with LMMS, but perhaps this quote I found will put you on the right path? “Download the free Sforzando plugin. Open it in LMMS using the built-in Vestige” You will find a link to the free Sforzando plugin just below the requirements link at the top of this page. After that you would drag and drop the desired .sfz file into Sforzando.

  8. Whats your final pricing on the full orchestra going to be. A poor-musician *affordable* orchestra with proper articulations and a better quality than those nasty garritan plugins would be a market smasher.

  9. Hello,
    I downloaded the files as instructed and unzipped them into the same folder, however it did not tell me that it was going to overwrite anything. When opened up sforzando and dropped in one of the .sfz files into it it was telling me that that it could not load the assets and it gave me a long description of what I’m guessing could not be loading. What should I do from here in order to get it to work ?

    Thank you,
    Luis.

  10. Hi Paul,

    I downloaded the files as instructed but sforzando still gives me an asset not found error. I noticed that when I download the first zip its named correctly “Virtual-Playing-Orchestra3” but when I download the second with the script files it instead downloads as “Virtual-Playing-Orchestra3 2”. I feel like that may be causing the problem but I’m not sure how to fix it. Im using a macOS High Sierra so not sure if you’d be familiar with the problem or how to solve, any guidance would help! Id love to be able to use the files correctly!

    • I suspect that when you unzipped the script files and the unzip program warned that there was already a “Virtual-Playing-Orchestra3” directory then asked if you wanted to overwrite, you selected “no”. You need to select “yes”. It won’t actually overwrite any directories. It will just add to them. See the installation section where I mention this and I show what the directory structure should look like if everything is properly installed.

      • Paul, big fan of the program, but it just changed on me all of a sudden. I loaded the orchestral sounds and other ones offered above, prior to latest update, and I was able to simply jam away using MIDI guitar as a standalone.

        Fast forward to now, the sounds and files show up in midi gtr plug in folder, showing that it was recognized but when i try to select the instruments to begin playing, they down show up. im very confused. I attempted to reload the latest files into the same folder destination as before, Desktop/plugins/midigtr (where i keep all plug ins for ableton and other programs.) they show up in the Plug Ins, recognized, but again when i boot midi guitar as a standalone, or even within my DAW, i am not given the option to select any new plug ins.

        was there an update that prevents it from being used as a standalone? Could i have simply had a corrupted file? any direction would help.

        Thank you

        • You didn’t tell me what version you had when everything was working but if you had version 3.1 and upgraded to version 3.1.1, I think I only changed the celesta files and added a few previously missing files. All other instrument files are the same as they were in version 3.1.

          The files I provide are basically just data to be used by whatever application or plugin you are using. They have no awareness of whether they are being used in a DAW or in a standalone application. All I can suggest is the same advice I gave to Rob up above. See the installation section and the picture of the directory structure. If that is correct, then I suspect the problem must be elsewhere. You might need to contact the people that made whatever plugin you are using to see why it now fails.

          Has anything at all, besides the version of Virtual Playing Orchestra, changed since things were working for you?

  11. I am having issues with your .wav files in one drive. It says: “Our server is having a problem. We’re working to fix it as soon as we can, so try again in a few minutes.”

    My internet is spotty, so that could be it, but just in case it is not, I thought I would let you know.

    • Thanks for the warning. I just tested it and it seems to be working for me right now so hopefully it’s working for everyone else now too.

  12. Hello! I have just made complete conversion of whole library to *.instr format. That means it can be just copied into cellphone and can be used in FL Mobile!!!
    Thank you for that wonderful work! 🙂 If you wanted, I can upload you converted inst files and you can share it here in your website back to another users, OR I can upload it to my ftp, make some page and share the link with you. 🙂

    Bye and happy composing!

  13. Hi there! Thanks so much for this!

    I’m a bit confused with the different sfz files in the standard scripts – what’s the difference between the standard ‘solo; normal; etc’ and the ‘KS-xx’?

    Thanks in advance

  14. Hello
    Have downloaded the waves and the scripts and have extracted them.
    I
    On my Win 10 laptop I have 2 hardrives and I have the downloads and extracts on the second hard drive.

    Should I have extracted to the directory where the stand alone sforzando program is ? I am having no success importing any of the instruments

    I need to know exactly hoe to organize the scripts and the libraries folders

    Thanks

    • If you extracted the wave files and the scripts to the same directory, and it matches the image in the installation section of this page, and dragging and dropping a .sfz file into Sforzando doesn’t work, then all I can suggest is ensuring both Virtual Playing Orchestra and Sforzando exist on the same hard drive and see if that helps. I do know that at least when they are on the same hard drive, the files do not need to be in the same directory as Sforzando, or at least when Sforzando is being used as a VSTi. I’ve never used the standalone version, but I can’t think of any reason why they should be different

  15. What a great library! Its even better that’s bundled with Finale. One minor thing: 1st and 2nd solo violins in performance patches have no tremolo artictulations. Which is bad, because performance articulations are the ones I used for all the other instruments. Its inspiring!

    I must say, I hate keyswitches being all over the keys, its much better to leave them to lowest or unused 0-12 octave.

    Solo voices might be updated with monophonic mode and glide control of some sort (autoglide maybe).

    Maybe some day, I’ll be that good with editings sfz’s that I’ll do it myself 🙂

    Thank you!

    • > Its even better that’s bundled with Finale.

      Are you saying it would be better if it were bundled with Finale, it is better because it is bundled with Finale or it’s better than what is bundled with Finale?

      > One minor thing: 1st and 2nd solo violins in performance patches have no tremolo articulations

      1st solo violins do have a tremolo in the performance patches. “1st-violin-SOLO-PERF-tremolo.sfz”

      > I hate keyswitches being all over the keys, its much better to leave them to lowest or unused 0-12 octave.

      Key switches exist at C2 or C6. This makes them playable on a 61 key MIDI controller.

      > Solo voices might be updated with monophonic mode and glide control of some sort (autoglide maybe).

      I don’t think an auto glide is supported by the .sfz format. It’s a good idea but I don’t think it’s possible with the exception of just using a pitch bend wheel.

  16. I’m probably doing something real dumb but I’ve grabbed and unzipped this and when I try to drop files into sforzando, I get reports of missing wav files. When I look at the unzipped folders, I can see there are no wav files, only sfz files. What do I need to do, to be able to use this? I’m running Reaper on a macbook pro. I’ve grabbed other sfz libraries and those work fine.

    • The wave files should be in sub directories organized by the original source of the wave files beneath the “libs” sub directory. Why those files appear missing for you but not for anyone else, I have no idea. You shouldn’t need to do anything more than unzip, then drag and drop sfz files into sforzando. If you open up an sfz you should see the path to where the .wav files are expected to be. Are they not where they should be?

      Also, what exactly did you download? You need to download version 2.01 AND the 2.3 patch files. Unzip them both in the same place and in exactly the same way.

  17. Hi

    Thanks for this library , really fun to work with.

    Question: What is the proper way to make a crescendo during sustain or tremolo notes?

    Thanks

    • There are a couple of ways, depending on what you are using for a sample player. If you are using Sforzando and a MIDI controller, you could map cc07 to a slider or MOD wheel on your MIDI controller. By default cc07 controls volume in Sforzando. I don’t know if that is true of all other sample players. You could also just use volume automation in your DAW (Digital Audio Workstation)

  18. Hey, Paul

    I’m beginner with this kind of things, so.. be patient.
    I use Musescore. So how do I incorporate this into Musescore?

  19. I really loved playing with this in Reaper, but I needed to use this with a few programs that only support SF2.

    I backported the majority of this over to a somewhat GM compatible sf2 file format. Now my DOSBOX games sound better than ever!!

    You can download them below…
    [downloads.kor.ninja/Music/VPO2] (NOTE: this link no longer works -admin)

  20. How do I enable this program to be used through Garritan ARIA Player? I have a stock Finale and would like to use this in the playback of pieces I put into Finale. Is there a step-by-step process for me to be able to do this? I have no idea.

  21. hi there, whenever playing most instruments there is a noticeable glitch sounding break in the sample almost immediately after I press a note. Just wondering if this is how the samples should sound or a specific error with my download? I’m using sforzando in fl studio 12 if this helps.
    Thanks and great work on building such an extensive library.

    • No, that is definitely not how the samples are supposed to sound. Name a specific .sfz file and note, and I’ll check it out, but if it’s happening to most instruments, then I should have noticed it while working on my latest few compositions, which suggests there might be something wrong with the your download or something wrong with the way Fl Studio 12 is playing the samples. If there is an Fl Studio forum, can you see if anyone else is experiencing the same problem?

  22. The New Release is Awesome! But there’s just one problem with the 2 Solo Violins. WHY ARE THE E4 NOTES MISSING FROM EACH ONE OF THEM IN THE SUSTAIN, AND STACCATO SFZs?

    • As near as I can tell, in my copy, the E4 note is not missing so I don’t know what has gone wrong with your copy. What is your operating system, DAW, sfz player and can you exactly name one of the files where E4 is missing? For example, when you use 1st-violin-SOLO-sustain.sfz and you play E4, do you hear silence? In the case of that note, the sample libs/NoBudgetOrchestra/SoloViolin/Vibrato/4_F-PB.wav is supposed to play (but tuned to sound like E4). Is that sample file missing from your copy?

      • Well, Yes. The samples are supposed to be there in each of the Sustained Violin Solo SFZs. And of course, the E4s in the Sustain Samples are silent. I’m using MuseScore and Polypholne. I’m also using a Mac OS X. When I opened the Polyphone App and MuseScore App. I noticed that the E4 from the Solo Violins Sustain, and Mod-wheel are missing. I’ll prove it to you by using an audio for example with MuseScore. In a G Major Scale the 2 Violins Staccato samples have the E4 Note, but NOT the Sustained notes. [drive.google.com/open?id=0B2I_8bgGH-Q3WTBFVXNrSk5rRlE] (NOTE: this link no longer works -admin) Also with this Picture of that issue in Polyphone. The Oval is pointing toward that missing note. [drive.google.com/open?id=0B2I_8bgGH-Q3NXYwcXlPYUxuTjQ] (NOTE: this link no longer works -admin)

        • I think I know the cause of the problem. In the file 1st-violin-SOLO-sustain.sfz, change this line:

          <region> sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_F-PB.wav key=65 lokey=64

          … to this:

          <region> sample=..\libs\NoBudgetOrch\SoloViolin\Vibrato\4_F-PB.wav key=65 lokey=64 hikey=65

          Let me know if this solves the problem and I’ll issue a new release to fix this.

          The exact same problem will exist in the file 1st-violin-SOLO-mod-wheel.sfz

      • I believe that anyone willing to compose can pull off a beautiful piece! Dedication and hard work goes a long way, the virtual playing orchestra helps a lot, so thank you 🙂

  23. Hi Paul,

    Thanks a lot for this library! It’s definitely the best soundfond for Musescore so far.
    Just one question: do you know why the flute and the piccolo (normal-mod-wheel) seem to start 1 octave above their normal pitch (compared to the default Musescore counterparts)?

    Thank you
    Enrico

    • Glad you are enjoying the library. As for the flute and piccolo, some instruments have been shifted to fit their range within a 61 key (5 octave) MIDI controller so they might not appear in the proper place within a musical score.

      • Hi Paul,

        Thanks for your quick reply!
        I can modify the staff parameters and accomodate them.
        Btw do you think it is also possible for me to modify the sfz parameters somehow to directly fit the score properly?

        Regards,
        Enrico

        • If Musescore supports sfz2 opcodes, then you could try adding this before the <group> opcode:

          <control>
          octave_offset=1

          This will shift the key mapping up an octave. This doesn’t change the pitch, just which keys play which pitch.

          • Thanks, it’s working.
            The only thing I noticed is that the flute cannot play lower than E4flat otherwise a “trumpet-like” sound is produced.

            Regards
            Enrico

          • I tested both the SEC and SOLO flute normal-mod-wheel files with and without the octave_shift and I didn’t hear any note below the Eb4 that sounded like a trumpet. I don’t know what to suggest since I’m not experiencing the same problem.

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