Virtual Playing Orchestra FAQ

To load an instrument to use on a track in your DAW, you first need an sfz player. I use and recommend using Sforzando. It works with both Windows and a MAC.

After installing Sforzando for use in your DAW, load Sforzando onto your track, you can drag and drop the .sfz file corresponding to the desired instrument into Sforzando.

Some have commented that the mod wheel doesn’t work or doesn’t do anything. I suspect it’s mostly that I haven’t explained it well, or perhaps at all.

The mod wheel, in the samples labelled “normal-mod-wheel”, adjusts the attack of the samples. When the mod wheel is at it’s lowest setting and a note is played, you will hear the note right away. When the mod wheel is at its highest setting, the note will “slowly” build. It may seem like a subtle difference but the instrument will not sound realistic if the note builds any more slowly than at the maximum mod wheel setting.

To hear the effect, try the following test:

Load the “flute-SEC-normal-mod-wheel.sfz” file, rapidly play a note and as you are doing that, move the mod wheel from it’s lowest to highest setting. Do you hear the note’s volume decrease as you move the mod wheel up? The volume should decrease simply because as you move the mod wheel up, it takes longer for the sound to reach it’s maximum volume.

The idea behind the mod wheel enabled patches was really to provide a note that is a little quicker than the sustain patches, but is not really a staccato note. I call such a note “normal”. It then occurred to me that perhaps from a performance perspective, it might be useful to be able to dynamically adjust the attack of the note so that with a single patch, you could go from a quick note to a slow building sustained note and anything in between by adjusting the mod wheel while playing.

There is a page explaining the dynamic cross faded brass patches including a sample to demonstrate the effect. Click the link below.

Dynamic Cross Faded Brass

Yes. This link may help, but if this link doesn’t help:

Aria Player External SFZ libraries

… you could try this forum:

ARIA Engine Forum

I think Virtual Playing Orchestra can be used with GarageBand. See this video but unlike in the video, drag a .sfz file not a .wav file into Sforzando.

Using Sforzando in GarageBand

Basically you need a sample player (like Sforzando or Alchemy). You’d load an instance of the chosen sample player on to a track, then you’d load a chosen .sfz file into the sample player.

I think it does. This page may help:

How to use soundfonts in Sibelius

… which explains how to install and load the rgc:audio sfz player into Sibelius. You will need something like that to use my orchestral library. Instead of rgc:audio sfz, I’d recommend using Sforzando.

Once you have installed Sforzando, you should be able to drag and drop .sfz files from my sample library into Sforzando and then use the chosen sound.

Yes. If you use this library in a song and you wish to sell that song, you are free to do so.

Since my library and the source material is free, I feel it would be wrong for me or anyone else to profit from repackaging or redistributing any of the source material in whole or in part. You may repackage and give away any part of this library for free under a Creative Commons license provided you give appropriate credit to this library as your source of the samples.

You can read more detailed information about licensing here:

Virtual Playing Orchestra licensing information