Some have commented that the mod wheel doesn’t work or doesn’t do anything. I suspect it’s mostly that I haven’t explained it well, or perhaps at all.
The mod wheel, in the samples labelled “normal-mod-wheel”, adjusts the attack of the samples. When the mod wheel is at it’s lowest setting and a note is played, you will hear the note right away. When the mod wheel is at its highest setting, the note will “slowly” build. It may seem like a subtle difference because the instrument will not sound realistic if the note builds too slowly.
To clearly hear the effect, try the following test:
Load the “flute-SEC-normal-mod-wheel.sfz” file, rapidly play a note and as you are doing that, move the mod wheel from it’s lowest to highest setting. Do you hear the note’s volume decrease as you move the mod wheel up? The volume should decrease simply because as you move the mod wheel up, it takes longer for the sound to reach it’s maximum volume.
The idea behind the mod wheel enabled patches was really to provide a note that is a little quicker than the sustain patches, but is not really a staccato note. I call such a note “normal”. It then occurred to me that perhaps from a performance perspective, it might be useful to be able to dynamically adjust the attack of the note so that with a single patch, you could go from a quick note to a slow building sustained note and anything in between by adjusting the mod wheel while playing.